"Five dollars an hour."
"For a table?"
"Yep."
"...And that's if the game is out of print or unavailable from your distributor?"
"Yep."
I stood, slightly dumbfounded. The gaming tables were in a next-door store front, at that moment completely empty of gamers. The Not-So-FLGS manager smiled that "I'm with a customer but I don't really mean it" smile. I must've let on that I was taken a little aback, when he continued, "Hey, if you game for four or five hours with a few friends, that's just a five from each of you. Cheap!"
"But it's free if you can get the game from your distributor."
"Yeah."
I can understand that game stores need to sell games to stay open, but this kind of table fee is clearly aimed at moving current product, rather than the long tail of gaming. It also has encouraged me to look at other game stores in the area to run games at - simply because they don't have such fees. Economics can cut both ways.
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